top of page

Rules

Eligibility

1.1. You must be a current member of the club and have paid your league fees before the deadline for this year’s league.

1.2. You must either hold a Cycling Ireland Limited Competition or Full Competition licence

1.3. The league is open to all riders from U16 and above. U16 must be accompanied to races by at least one parent.

​

Conduct

2.1. Riders must at all times obey the instructions of race organisers and marshals.

2.2. Rides must at all times obey the rules of the road. Remember that the roads are open, so other traffic may take priority over the race. Marshals cannot guarantee that a junction or road will be clear.

2.3. Stay behind the lead car at all times, unless the driver pulls in and waves you on.

2.4. Dangerous and reckless riding will not be tolerated and may be subject to sanctions.

2.5. Any behaviour that may damage the reputation of the club may lead to sanction, including parking in unauthorised areas, public urination, disputes with members of the public, etc..

2.6. Riders are expected to know the course of the race. It is not the duty of the lead car nor the marshals to direct riders, only to warn other traffic of an approaching race.

​

Marshalling

3.1. Participants are required to marshal two events throughout the year. Failure to fulfil marshalling duties will result in automatic suspension from the league for one year.

​

Attire and equipment

4.1. Standard UCI rules apply for road and TT events. As per UCI rules, no extraneous equipment may be mounted on bikes, such as video cameras, mudguards, etc.

4.2 You must wear an Orwell jersey.

4.3 No earphones or phone use allowed during races.

​

Club championships

5.1. Every year the club holds a few events to decide the Club Champ for various disciplines - Road Race, 10TT, 25TT and Hill Climb. Medals are awarded to the top three finishers of each gender, as long as at least two competitors of that gender sign on.

5.2. Only league members are permitted to ride the various championship events. These are league events, and all placers must be allocated points. If you wish to sign up for the league, and only ride one or two championship events, that is allowed. You can ride as few or as many events as you wish, but you will be required to marshal at least two races.

​

Handicap categories

6.1. There are four categories in the league, from slowest to fastest: Limit, Semi-limit, Semi-scratch, Scratch. All new riders will start in Limit, unless they're known to be able for a higher category. If you feel you have been placed in an inappropriate category, please contact the league committee.

6.2. If you get a few good results, you may be upgraded based on performance. If you win 15 points, you will be automatically upgraded. Generally riders aren't downgraded unless they bring it to the attention of the league committee.

​

Scoring

7.1. Riders receive 5 points for signing on, and additional points for placing. Generally to the first six in each race – 12, 10, 8, 6, 4, 2.

7.2. At the end of the league, your worst five results, excluding championship events, are disregarded. So you can miss five races without being affected for the total score.

7.3. Any tied scores in the overall will be ordered by the number of wins each rider received - if a rider has more 1st places, they are placed higher. If there is also a tied on number of wins, then 2nd places are used, and so on.

7.4. There are generally prizes for the top ten riders, and the highest placed woman.

​

Sanctions

8.1. The league committee may impose a range of sanctions against riders found to breached the rules. These may include expulsions, suspension, disqualification, relegation and docking of points.

​

Sign-on

9.1. Sign-on generally closes ten minutes before the start of your race. If you miss sign-on, you won't be allowed race – no exceptions.

9.2. If parking your car during a race, put your valuables in the boot. If you want, or if you cycle up, you can give your bag to the lead car.

9.3. Please use consideration when parking – we use each sign-on area multiple times, and have to return year on year. Keeping residents happy is vital to the smooth running of the league.

Format

Marshalling

 

Written by Brian Mc

 Published: 15 October 2014

 

The league is run by a set of volunteer organisers – they make sure the races run smoothly and safely. Every participant is also asked to marshal for one or two races throughout the league. Marshalling involves asking traffic to stop or slow so that the race can pass through safely.

 

Responsibilities

 

You can see when you are due to marshal from the marshal roster, which is shared on the Inter Club League WhatsApp community If you cannot make the date assigned to you, it is your responsibility to arrange a replacement. Use the forum or WhatsApp to organise swaps – you can also do this to make sure you get to do the races you want (e.g. the 25TT if you're a good tester).

 

If you (or your swap) do not show up for your marshalling slot, you will be suspended from the league with immediate effect. You may then reapply to join the league, and it is at the league committee's discretion whether to let people back in or not, and whether conditions may be attached.

 

On the week of the race, you will receive a text from the organiser to remind you. If you have organised a replacement, reply to let the organiser know the name of your replacement by Wednesday. However, you must make sure to remind your replacement, and that they show up on the night. The organiser will not track any swaps or changes. Whoever prints and signs the sheet (as long as it's legible) will get the marshalling points.

 

If you are marshalling yourself, there's no need to reply to the text. Take a note of the number, so if you are running late on the night, you can let the organiser know.

 

Sign-on

 

We need to have our marshals in position before we start any racing, so you should turn up about 30mins before race start, so that you have time to get to your location. The organiser will assign you a location on the night. If you can bring a car or motorbike to the race, let the organiser know as well – cars are great for getting to the farthest locations, or as lead car/bike.

 

When you show up on the night, find the organiser at sign-on – you will need to sign on as a marshal. If it's your first time, let them know, and they can try pair you with a more experienced hand.

 

Duties

 

Bring a hi-viz vest or jacket if you have one. The organiser may provide you with one but don't presume we will have them every night. Bring a whistle to warn marshals of riders approaching (one blast), or warn riders of danger (continuous blasts).

 

Familiarise yourself with your assigned location, so you know which the race will pass through. When the lead car passes through, stop traffic well back from the junction. We have no legal right to stop traffic, all we can do is politely ask people if they'd please wait a minute or so while the race passes through. If they are impatient, explain it should only take less than a minute. If a motorist insists on passing, marshals should warn racers and stop them if necessary.

 

All marshals are also reminded to be polite and courteous when dealing with anyone outside the race. Remember residents are dealing with races more than once a fortnight, and can be understandably annoyed. Any aggression or confrontation on our part will only antagonise them further. It's become more of an issue in recent years, and we need to be on our best behaviour.

 

As a marshal, you'll be standing around doing nothing for 80% of the night. Dress warmly – lycra will not cut it unless it's blazing sunshine. A pair of runners or slip-ons are better than wearing down your cleats.

 

Other handy things to bring: a broom, for sweeping gravel out of the race line; a stopwatch, if you want to give riders a gap to the break or the bunch in front. If bringing a camera, remember your first priority is keeping the riders safe.

 

Hand signals

 

When performing marshalling duties, there are a couple of handy pointers:

  • raise and wave flag to signal to warn approaching drivers to slow down

  • your other hand should point the riders in the direction of travel. Riders should know the course, so this is not a priority if there are any unusual situations.

  • if necessary, warn riders about cars on right after junction by shouting, 'car right', etc.

  • if necessary, wave hands up and down to slow down riders. Shout 'slow' or 'steady'.

  • if necessary, hold hands above head and wave from X shape to Y shape to stop riders. Shout 'stop', or blow your whistle continuously.

 

Spelling

 

The noun - a marshal, the person - is spelled with one L.

 

The verb - to marshall, "s/he is marshalling" - is spelled with two Ls.

Proudly Sponsored By

pinergy-colour-logo.png
Aidan_logo_small_edited.png
Artboard 1 copy.png
jdc_edited.png
New Logo_edited_edited.png
bottom of page